Turkish Game Localization Services

Native Turkish linguists who play the genre translate your game text, adapt it for Turkish players and test it inside the build before release.

Languages
19
Languages
Vetted Native Linguists
700+
Vetted Native Linguists
Localization Tasks / Year
100K+
Localization Tasks / Year
Founded
2016
Founded

El Turco provides Turkish game localization services for game studios, publishers and the LSPs that serve them. Native Turkish linguists who play the genre translate in-game text, UI, narrative and store pages before native testers check the result inside the build. Production runs from our Istanbul office under ISO 17100, with headquarters in London and pre-release builds protected under ISO/IEC 27001.

Turkish game localization means adapting a game so Turkish players read it as if it had been written for them. Turkish attaches suffixes to names, numbers and variables, uses a dotted and a dotless i and runs longer than English in many UI strings, so translation alone is not enough. Our main clients are studios and publishers that own their titles; LSP partners use the same team as a white-label Turkish desk, with a free 300-word test before the first job.

Shared workflow: Translation & Localization and Gaming & Esports.

Scope

What does Turkish game localization cover?

  • In-game text and UI

    Menus, HUD labels, tooltips, tutorials, settings and error messages, translated with character limits and placeholders respected.

  • Narrative and dialogue

    Quests, lore, character dialogue, item and skill descriptions, written in a voice that fits each character and the genre.

  • Store pages and ASO

    App Store, Google Play and Steam listings, update notes and in-app purchase names, with Turkish keyword research for each store.

  • Live ops and community content

    Patch notes, event text, push notifications, social posts and support macros, delivered on the release rhythm of a live game.

  • Culturalization review

    A check of names, jokes, symbols and references that may not land with Turkish players, with suggested alternatives.

  • LQA in the build

    Native Turkish testers play the build and log truncation, missing glyphs, broken suffixes and context errors before players see them.

Turkish specifics

What makes Turkish different for game localization?

  • Suffixes on variables

    Turkish adds case endings to player names, item names and numbers. A string such as "{player} defeated {enemy}" needs a suffix on the variable that changes with each name. We restructure the sentence so the placeholder stands alone, or ask the developer for per-case variants.

  • Dotted and dotless i in fonts and caps

    Turkish writes dotted İ and i as separate letters from dotless I and ı. Game menus often display text in all caps, and a locale-insensitive uppercase function turns "i" into "I" instead of "İ". Stylized game fonts also miss ğ, ş, ı and İ, so glyph coverage is checked in LQA.

  • Text length and UI space

    Suffixes replace prepositions, so Turkish words get long and buttons, tabs and HUD labels truncate. We flag strings over their limits, agree abbreviations in the glossary and report overflow screens during LQA.

  • Tone: sen or siz

    Most games address the player with informal "sen", while account, payment and legal screens often keep formal "siz". The choice is set once in the style guide so tutorials, rewards and store text stay consistent.

  • English terms players already use

    Turkish players use many English gaming terms in chat and on streams. Which terms stay in English and which get Turkish equivalents is agreed per title, with esports terms fixed in the glossary.

  • Prices, dates and sorting

    In-app prices appear in Turkish lira with a decimal comma, dates follow day.month.year and ç, ğ, ı, ö, ş and ü have their own alphabet positions, which matters for leaderboards, inventories and name lists.

Process

How we run a Turkish game localization project

Turnaround is agreed at scoping, with a 24-hour option for small urgent updates.

  1. Step 1

    Scoping and build access

    We review the string files, word count, platforms and release date. We also request a build or screenshots so linguists see each string in context.

  2. Step 2

    Glossary and style guide

    Character names, item names, sen or siz, English terms to keep and length rules are agreed with your team before translation starts.

  3. Step 3

    Translation, editing and proofreading

    One native linguist who plays the genre translates and a second edits, under ISO 17100. Work happens in RWS Trados, memoQ, Phrase, XTM or your own localization platform.

  4. Step 4

    What's Wrong? QA

    What's Wrong?, our own QA tool, scans every string file before delivery. Rules catch broken placeholders and tags, length overruns and glossary misses. An AI judge then re-reads the risky Turkish segments and a human linguist gives final approval.

  5. Step 5

    LQA and fixes

    Native Turkish testers play the build, log issues with screenshots and verify the fixes. Builds, scripts and test accounts stay under NDA and inside our ISO/IEC 27001 information security controls.

  6. Step 6

    Updates and live ops

    Patches and events reuse the translation memory and glossary, so new strings match what players already know. Turnaround is agreed at scoping, with a 24-hour option for small urgent updates.

FAQ

Turkish game localization FAQ

What does Turkish game localization include at El Turco?

Turkish game localization at El Turco covers in-game text, UI, dialogue, quests, item descriptions, store pages, patch notes and live ops content. Native Turkish linguists who play the genre translate and edit the text under ISO 17100, What's Wrong? checks placeholders and length limits and native testers run LQA inside the build. Culturalization review and Turkish keyword research for store listings are available on request.

How do you handle Turkish suffixes on player names and variables?

Turkish case suffixes on player names and variables are handled by rewriting the string so the placeholder needs no suffix, for example by moving the variable to a position where it stands alone. When that would sound unnatural, El Turco asks the developer for per-case string variants. Linguists see the code context and the build, and LQA confirms that the final sentences read correctly in game.

Do Turkish players expect informal or formal address in games?

Turkish players usually expect informal "sen" in gameplay, tutorials and rewards, because formal "siz" feels distant in most genres. Account, payment and legal screens often keep "siz". El Turco records the choice in the style guide at the start of the project, so every string, patch and store page uses the same form of address.

Can El Turco test the Turkish version of our game before launch?

El Turco provides Turkish LQA in the build before launch. Native Turkish testers play the game on the agreed platforms and log truncation, missing glyphs such as ğ or İ, broken suffixes, untranslated strings and context errors, each with a screenshot. Fixes are then verified in the next build. The Turkish build and any test accounts stay under NDA and our ISO/IEC 27001 security controls.

Do you work with LSPs on Turkish game localization?

El Turco works with LSPs as a white-label Turkish game localization partner. Vendor managers can place our game linguists, What's Wrong? QA and in-build testers inside their own workflow, using the LSP tools and brand. Before the first game job the LSP can send a free 300-word test translation. Pricing is per-word, hourly or project-based, quoted after scoping.

How do we start a Turkish game localization project?

A Turkish game localization project starts with the contact form: send the string count, platforms, genre and release date. Studios and publishers can request a free pilot on a sample of their strings. El Turco then agrees the glossary, style guide, file formats and LQA plan. Turnaround is agreed at scoping, with a 24-hour option for small urgent updates.

Ready to Scope Turkish Game Localization?

Share the content type, volume and timeline for a scoped plan. A free pilot comes first if you want proof before committing. Pricing is per-word, hourly or project-based, quoted after scoping.