Game localization for MENA and Turkic markets means right-to-left Arabic UI, long Turkish strings, several scripts across the Turkic languages and content review for Gulf markets. This handbook covers each of them, along with QA and regional pricing. The MENA gaming market is one of the fastest-growing in the world. Türkiye is one of Europe's largest gaming audiences. Saudi Arabia's gaming sector is backed by a sovereign wealth fund investing tens of billions through Savvy Games Group. The Turkic markets of Central Asia and the Caucasus (Kazakhstan, Uzbekistan, Azerbaijan) are emerging rapidly with young, mobile-first populations.
Yet game localization for these markets remains one of the most under-resourced and misunderstood aspects of global publishing. This guide addresses both the technical and cultural dimensions.
Understanding Your Markets
Türkiye
- One of Europe's largest gaming audiences, predominantly mobile, with a strong PC base
- Strong competitive gaming culture: esports has a large, active following in Türkiye, and Turkish teams compete in international tournaments
- Price sensitivity is extreme: Turkish Lira volatility means regional pricing strategy is essential
- Community engagement matters: Turkish gamers are vocal, loyal and active on social media
Saudi Arabia & Gulf States
- Highest ARPU in MENA: Gulf gamers spend significantly more per capita than global averages
- Console and PC adoption growing rapidly: the Saudi Vision 2030 program includes major gaming infrastructure investment
- Cultural sensitivity requirements: content regulations around religious references, alcohol, gambling imagery and character modesty are strictly enforced
- Arabic localization must be Gulf-appropriate: MSA is acceptable for UI, but in-game dialogue benefits from Gulf dialect review
Central Asia (Kazakhstan, Uzbekistan)
- Young demographics: median ages around 30
- Russian influence but growing local language demand: many gamers are bilingual Russian/local language, but preference for native language content is increasing
- Mobile-dominant: most play time is on phones
Technical Localization Challenges
Arabic: Right-to-Left Implementation
Arabic RTL support is the most common technical failure point in MENA game localization. Common issues:
UI mirroring: The entire interface should be mirrored: navigation flows right-to-left, progress bars fill right-to-left and scroll directions reverse. Many games get the text right but forget to mirror the UI layout.
Mixed directionality: Arabic text with embedded English (player names, item names, numbers) creates bidirectional text challenges. The Unicode Bidirectional Algorithm handles most cases, but edge cases in game UIs (health bars with Arabic labels and English numbers, chat messages mixing languages) require testing.
Font support: Arabic script is cursive and contextual: letters change shape based on their position in a word (initial, medial, final, isolated). Your font rendering engine must support Arabic shaping. Many game engines handle this poorly out of the box.
Text in textures: Any text baked into textures, splash screens or video assets needs separate Arabic versions. This includes in-game signage, map labels and cinematic subtitles.
Turkish: Agglutination and String Length
Turkish translations are often longer than the English source text, and single words can run very long because suffixes stack onto the root. For game UI, where every pixel counts, this creates layout challenges:
- Button labels that fit perfectly in English overflow in Turkish
- Menu items that display on one line in English wrap to two lines in Turkish
- Character dialogue boxes need flexible sizing
Additionally, Turkish string concatenation works differently from English. A common developer pattern, building sentences dynamically from fragments ("You collected " + count + " items"), breaks in Turkish because:
- The word order is different (SOV)
- Suffixes change based on the preceding word's vowels (vowel harmony)
- Number agreement works differently
Solution: Use complete, translatable strings with placeholders, never concatenated fragments. "You collected {count} items" should be one string that translators can reorder: "{count} öğe topladınız."
Turkic Languages: Script Variations
The Turkic language family uses three different scripts:
- Latin: Turkish, Azerbaijani (in Azerbaijan), Uzbek (official since 1993, with a revised alphabet from April 2027), Turkmen
- Cyrillic: Kazakh (a Latin alphabet has been announced, but no switch date is set), Kyrgyz and Uzbek, which is still widely read in Cyrillic
- Arabic: Uyghur, Azerbaijani as written in Iran, Uzbek in Afghanistan
Your text rendering pipeline needs to support all three scripts if you're targeting the full Turkic market.
Cultural Localization
Content Sensitivity for MENA
Content regulations vary by country but generally restrict:
- Religious content: References to specific religions, religious figures or religious symbols may need removal or modification
- Alcohol and drugs: In-game taverns, drug references and potion bottles that resemble alcohol may need visual or textual modification
- Character design: Exposed skin, particularly on female characters, may need modest alternatives for Gulf markets
- Gambling mechanics: Loot boxes and gacha systems face regulatory scrutiny in several MENA countries
- Political content: References to specific real-world conflicts or political situations require careful handling
Transcreation for Humor and Wordplay
Game dialogue often relies on wordplay, cultural references and humor that don't translate directly. For Turkish localization, lines like these need a decision between translating and transcreating:
English joke: "I used to be an adventurer like you, then I took an arrow in the knee."
A direct Turkish translation preserves the words but loses the cultural status this quote has in gaming. Our approach: translate faithfully but annotate for the client when a reference carries specific cultural weight that may need adaptation.
For Arabic, humor localization is even more complex because dialectal humor varies enormously. A joke that lands in Egyptian Arabic may fall flat in Gulf Arabic.
Local Gamer Vocabulary
Every gaming market develops its own slang. Turkish gamers use:
- "Kasma" (grinding), from the Turkish verb "kasmak" (to strain/push hard)
- "Loot" is used directly in Turkish gaming culture
- "Rush" and "push" are used as-is in competitive gaming
Knowing when to use English gaming terms versus Turkish equivalents requires native gaming cultural familiarity, not just language proficiency.
Quality Assurance
Linguistic QA (LQA)
Game LQA is fundamentally different from document review. Testers need to:
- Verify translations in their actual UI context (not just in a spreadsheet)
- Check text truncation, overflow and wrapping
- Validate that dynamic strings with variables display correctly
- Ensure font rendering works for all target scripts
- Test subtitle timing and readability
Functionality QA
Beyond language, functional testing should verify:
- RTL UI behavior in Arabic builds
- Input method support (Turkish keyboard characters: ç, ğ, ı, İ, ö, ş, ü)
- Case conversion with the Turkish locale (i and ı have the capitals İ and I, so uppercasing with an English locale turns "giriş" into "GIRIŞ" instead of "GİRİŞ")
- Search functionality with Turkish/Arabic characters
- Sorting behavior (Turkish alphabetical order differs from English: c, ç, d... g, ğ, h, ı, i, j... o, ö, p... s, ş, t... u, ü, v)
Community Beta Testing
For major titles, we recommend community beta testing with local gaming communities. Turkish and Arabic gamers are enthusiastic early adopters and provide invaluable feedback on naturalness, cultural appropriateness and technical issues that internal QA might miss.
Pricing Strategy
Regional pricing is essential for market penetration. Türkiye's economic conditions mean that international pricing without adjustment will price out the majority of your potential audience. Steam has priced games for Türkiye in US dollars, as part of its MENA region, since November 2023. Valve's recommended regional prices are still a useful reference point, but mobile and console pricing requires independent market analysis.
Our Approach
At El Turco, game localization projects follow a structured pipeline:
- Pre-production source review: checking source content for localizability issues before translation begins
- Glossary and style guide development: establishing terminology and voice with client approval
- Translation by gaming-specialist linguists: our game translators are gamers themselves
- LQA in-context: testing translations in the actual game build
- Community feedback integration: incorporating beta tester input
- Post-launch support: ongoing content updates, DLC and live operations localization
For language-specific detail, see Turkish game localization, Arabic game localization and Persian game localization, or work through our game localization checklist for MENA and Türkiye before the build goes to translation.
Önder Eroğlu is a Senior Project Manager at El Turco, managing game localization projects across Turkish, Arabic and Turkic language markets.
